In 58 words:
Lukas Valiauga is an interaction designer with a passion and knowledge for craeting experiences for digital and physical space.
Independently, in a team or by collaborating, Lukas had worked to bring about numerous installations, interactive media applications and interfaces for digital infrastructure.
Lukas had also re-invented a toaster, made a plant fly and sold 23% of his luck.
| interaction design | visual communication | creative technologies
Interface Design: IXD, UI, UX
Insight gathering, need-finding, problem formulation,
wire-framing, defining user-flows, design, test & iteration.
Using: Sketch, inVision
Producing technical drawings and specifications.
Using: Rhino 3D, Cinema 4D, Key-shot
Design for print and digital including work with typography and layouts. Image retouching.
Using: Adobe Suit, Sketch
Java-Script, Python, C#, Processing, Arduino,
Raspberry-pi / Beagle Bone (UNIX),
HTML + CSS + SAAS (mark-up)
Leading research and conceptualisation to formulate proposals as well as pitch decks for communication strategies, service and product design challenges.
Networked communication, machine learning, tangible technologies.
2018 - PRESENT MUSO, Digital piracy data company
Role: Digital product designer
research in technology
2017 - 2018 FABRICA, Benetton Design Research Centre
Role: Interaction Designer, Resident
Collaborations with businesses and cultural institutions designing communication concepts, campaigns and installations.
UI / UX
UX audit, competitors analysis, need-finding, design
2016 - 2017 FURTHERMORE, Digital Product Studio
Role: Digital Product Designer
User interface design. Concept to delivery of assets for producing an MVP to a major UK business client overhauling their digital infrastructure.
building email campaigns
Digital design, UX
Concept development and research
Project management assistance
2015 - 2016 CONRAN LTD., Architecture, Interiors, Design Shop
Role: Digita Designer
Working closely with marketing, PR and design team assisting in to create value in visual communication field within companies most growing aspect - e-commerce.
2014 CITYLIVE, Social Campaign Project
Interactive media campaign to promote a ‘Booth Centre’ - charitable organisation based in Manchester.
Team project resulting in a series of interactive stories
deployed over a set of smart screens around a Manchester, UK.
Research and concept development
Assisting construction and build
2013 PAN, Experience Design Studio
Role: Design Internship
Work produced during this practice contributed towards
designing a kinetic installation ‘Swing Vote’.
Exhibited during a TedX conference this installation served
to physicalise a debate for a need of regulating a use
of 3D printers.
GOLDSMITHS, University of London.
BA DESIGN - FIRST CLASS
NATIONAL SCHOOL FOR ARTS, Lithuania.
Features / Participation
2018 'YOUNG GUNS 16’ Organised by The One Club for Creativity, the world's foremost award recognising creative excellence in advertising and design. @New York
2018 ‘Lamu Slenis‘ Personal exposé / article - Lithuanian (link)
2018 ‘FUHA’ Permanent installation - Istanbul, Turkey
2017 ‘I See Colors Everywhere’ - Group show @ Milan Design Museum, ITALY
2017 ‘Italia Innovation Programme’ - (Participant) Italian innovation design challenge, ITALY
2017 ‘WWWH!’ - (Guest collaborator) creative workshops for
the Design Museum London, UK
2016 ‘SPACE’ - Winning product proposal @ FJORD Design Innovation Workshops, London, UK
2015 ‘Re-Invented’ - (Lead) creative workshops for Saturday Club Programme @ Goldsmiths UOL, UK
2015 ‘GOLDSMITHS Festival 2015’ - Alumni project showcase and artist talks @ Goldsmiths UOL, UK
2015 ‘XV’ at TRUMAN’S BREWERY, LONDON
A showcase for project ‘Luck Inc.’ during a Goldsmiths Undergraduate Show
2014 ‘DESIGN COUNCIL: ONES TO WATCH’
Awarded as one of 70 rising creatives in Design and Arts.
2014 ‘CAMPAIGN MAGAZINE: ‘THE CITYLIVE CHALLENGE’
CITYLIVE campaign featured in a Campaign Magazine.